"People want to learn because they want to get better. They want to be part of 'next' to learn their way into bigger opportunities.” Jacques Panis
So the AR project for VIVID is officially underway. EXCITING STUFF! Now we have recruited a team of able students from the faculty of Build Environment at UNSW, we can finally get the show on the road.
Project components
Object/Animation > Game environment > AR > APP(X-platform)
The first step on the agenda is to make a crude AR product and follow it up with more detailed design work later.
Object/Animation
1. Concept development (after initial mechanics have been sorted)
2. Possible technologies: 3Ds Max/ UNITY, CRYSIS, UnrealEngine
Game Environment
1. Will be where the magic happens.
AR
1. Wikitude, Layer,
App builder (across platform)
1. Choose/test with technology
1. Unity
2. Wikitude
3. Applier
2. Strong call to action
3. KISS (keep it simple stupid)
Current further readers:
http://www.wikitude.com/…/d…/-/message_boards/message/607151
https://unity3d.com/…/pl…/how-to-submit-to-the-ios-app-store
http://www.wikitude.com/blog-unity-boost-ar-apps/
http://appindex.com/…/ten-best-cross-platform-development-…/
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