Check out http://sgiangptolemi.blogspot.com.au/2016/04/crash-test.html
It has a great description for creating an object using wayfire in 3ds max and then animating it crashing over another object. Pretty cool stuff. Simon is one the students taking part in our AR team.
http://benv2423tiaradobbs.blogspot.com.au/2013/10/week-2-wayfire-demo.html is one of my earlier blogs that outlines wayfire as well.
A stab at submitting to an app store
1. https://unity3d.com/learn/tutorials/modules/beginner/platform-specific/how-to-submit-to-the-ios-app-store
2. Download iTunes connect
3. Create an account and subcribe to a yearly membership aproximately $150 AUD a year
4. You will have to register a bundle ID. The bundle identifier is an ID for your application used by the system as a domain for which it can store settings and reference your application uniquely. It is represented in reverse DNS notation and it is recommended that you use your company name and application name
5. Once you have submitted your game to Apple App developer, the waiting period is 1-2 weeks for confirmation.
That means we need this time up and running at the end of this week. at leaste a deployed one.
For android
For the mean time, take a look at http://docs.unity3d.com/Manual/android-GettingStarted.html I haven't gotten a chance to check it out myself yet but I'll cross that bridge when I come too it.
A stab at submitting to an app store
1. https://unity3d.com/learn/tutorials/modules/beginner/platform-specific/how-to-submit-to-the-ios-app-store
2. Download iTunes connect
3. Create an account and subcribe to a yearly membership aproximately $150 AUD a year
4. You will have to register a bundle ID. The bundle identifier is an ID for your application used by the system as a domain for which it can store settings and reference your application uniquely. It is represented in reverse DNS notation and it is recommended that you use your company name and application name
5. Once you have submitted your game to Apple App developer, the waiting period is 1-2 weeks for confirmation.
That means we need this time up and running at the end of this week. at leaste a deployed one.
For android
For the mean time, take a look at http://docs.unity3d.com/Manual/android-GettingStarted.html I haven't gotten a chance to check it out myself yet but I'll cross that bridge when I come too it.