Saturday, 30 April 2016

The clock is ticking

Animation updates
Check out http://sgiangptolemi.blogspot.com.au/2016/04/crash-test.html

It has a great description for creating an object using wayfire in 3ds max and then animating it crashing over another object. Pretty cool stuff. Simon is one the students taking part in our AR team. 

http://benv2423tiaradobbs.blogspot.com.au/2013/10/week-2-wayfire-demo.html is one of my earlier blogs that outlines wayfire as well.

A stab at submitting to an app store 
1. https://unity3d.com/learn/tutorials/modules/beginner/platform-specific/how-to-submit-to-the-ios-app-store
2. Download iTunes connect
3. Create an account and subcribe to a yearly membership aproximately $150 AUD a year
4. You will have to register a bundle ID. The bundle identifier is an ID for your application used by the system as a domain for which it can store settings and reference your application uniquely. It is represented in reverse DNS notation and it is recommended that you use your company name and application name
5. Once you have submitted your game to Apple App developer, the waiting period is 1-2 weeks for confirmation.
That means we need this time up and running at the end of this week. at leaste a deployed one.

For android
For the mean time, take a look at http://docs.unity3d.com/Manual/android-GettingStarted.html I haven't gotten a chance to check it out myself yet but I'll cross that bridge when I come too it. 

Project updates


"People want to learn because they want to get better. They want to be part of 'next' to learn their way into bigger opportunities.” Jacques Panis


So the AR project for VIVID is officially underway. EXCITING STUFF! Now we have recruited a team of able students from the faculty of Build Environment at UNSW, we can finally get the show on the road.

Project components 

Object/Animation        >         Game environment       >         AR      >         APP(X-platform)

The first step on the agenda is to make a crude AR product and follow it up with more detailed design work later.

Object/Animation

1. Concept development (after initial mechanics have been sorted)
2. Possible technologies: 3Ds Max/ UNITY, CRYSIS, UnrealEngine

Game Environment
1. Will be where the magic happens.

AR
1. Wikitude, Layer,

App builder (across platform)
1. Choose/test with technology
       1. Unity
       2. Wikitude
       3. Applier
2. Strong call to action
3. KISS (keep it simple stupid)

Current further readers:
http://www.wikitude.com/…/d…/-/message_boards/message/607151

https://unity3d.com/…/pl…/how-to-submit-to-the-ios-app-store

http://www.wikitude.com/blog-unity-boost-ar-apps/

http://appindex.com/…/ten-best-cross-platform-development-…/